Odd Jelly GamesAssets

Support

How the packs import, what the licence lets you do, and how to reach us.

Importing

Godot 4

The Godot version opens as a project with the full look: the ink shader, collisions and the demo. For the plain files, drop the GLB files into your project; textures come inside them.

Unity

Import the FBX files with their PNG textures beside them. One texture per piece; set the outline shells (children named _outline) to cast no shadows.

Unreal

Import the FBX files with "Import Textures" on. Set the outline material to two-sided off, and the outline shells to cast no shadows.

Blender and others

Open the GLB files: mesh, texture and scale come in one file, 1 unit = 1 metre.

The licence, in plain words

  • Use the packs in as many of your own games, apps, films and pictures as you like, commercial or not, in any engine.
  • Change them as much as you like.
  • Don't sell, share or give away the files themselves, changed or not, as assets. Shipping them inside your finished game is fine.
  • Don't use them to train AI models, or put them in a dataset for that.
  • Credit ("Art by Odd Jelly Games") is welcome, not required.

The full licence comes with every pack. Bought on Fab? Then Fab's Standard Licence applies instead.

Help, refunds and questions

Write to assets@oddjellygames.com: a missing piece, a broken import, a piece you wish the kit had. Refunds go through the store you bought from.